RedM Server Setup & Performance Guide: Optimizing CPU/RAM for OneSync
# RedM Server Setup & Performance Guide: Optimizing CPU/RAM for OneSync
Configuring a multiplayer server for Red Dead Redemption 2 requires a solid server build and optimized backend code. As players explore the Wild West map, the server must calculate sync locations for horses, NPCs, wild animals, train cars, and players. ## 1. Hardware Selection and CPU Core Scaling
RDR2's server executable (FXServer) relies heavily on **single-thread CPU clock speed**. - Avoid servers with low clock speeds but many cores (like older Xeon processors). - Choose AMD Ryzen or Intel Core processors with single-core boost clock speeds exceeding 4.5+ GHz. ## 2. Managing RAM Allocation and Memory Leak Loops
Poorly written scripts that continuously save variables or fail to clean up event listeners create RAM memory leaks. - Set up automatic server restarts (e.g., every 12 or 24 hours). - Monitor garbage collection in your Lua resources by running `collectgarbage()` at scheduled intervals.
Get help from RedM server build professionals at [Code X Art Studios](/services).
