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RedM DevelopmentMay 01, 20268 min read

RedM Server Setup & Performance Guide: Optimizing CPU/RAM for OneSync

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Doğacan KOÇLead Developer & Coordinator
RedM Server Setup & Performance Guide: Optimizing CPU/RAM for OneSync

# RedM Server Setup & Performance Guide: Optimizing CPU/RAM for OneSync

Configuring a multiplayer server for Red Dead Redemption 2 requires a solid server build and optimized backend code. As players explore the Wild West map, the server must calculate sync locations for horses, NPCs, wild animals, train cars, and players. ## 1. Hardware Selection and CPU Core Scaling

RDR2's server executable (FXServer) relies heavily on **single-thread CPU clock speed**. - Avoid servers with low clock speeds but many cores (like older Xeon processors). - Choose AMD Ryzen or Intel Core processors with single-core boost clock speeds exceeding 4.5+ GHz. ## 2. Managing RAM Allocation and Memory Leak Loops

Poorly written scripts that continuously save variables or fail to clean up event listeners create RAM memory leaks. - Set up automatic server restarts (e.g., every 12 or 24 hours). - Monitor garbage collection in your Lua resources by running `collectgarbage()` at scheduled intervals.

Get help from RedM server build professionals at [Code X Art Studios](/services).

Tags:#RedM#OneSync#Server Setup#Server Performance#Optimization
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