Creating Immersive RedM Map Addons: XML & YMAP Interior Engineering
# Creating Immersive RedM Map Addons: XML & YMAP Interior Engineering
Red Dead Redemption 2's world is masterfully crafted, yet servers often need custom spaces, like saloon expansions, law offices, secret cabins, and underground cellars, to host custom server roleplay campaigns. Mapping in RedM is distinct from GTA V, utilizing different interior assets, textures, and mapping tools. ## 1. Setting Up RDR2 Assets in CodeWalker
Before editing map placements, configure **CodeWalker** mapped for RDR2 directories. This allows you to load the complete high-fidelity asset library. - Place custom maps in a dedicated stream folder. - Maintain correct coordinates to prevent collision drops. ## 2. Streamlining YMAP and YTYP Data
A common issue in custom RedM map mods is clipping objects or horse pathfinding issues. Ensure that: - Navmeshes are updated if you add houses in empty plains. - Dynamic objects (chairs, glasses, doors) use correct physics hashes to prevent lag. Interested in custom mapping or immersive saloon interiors for your server? Check out our designs at [Code X Art Products](/products).
