glow
RedM DevelopmentJune 10, 20268 min read

Creating Immersive RedM Map Addons: XML & YMAP Interior Engineering

D
Doğacan KOÇLead Developer & Coordinator
Creating Immersive RedM Map Addons: XML & YMAP Interior Engineering

# Creating Immersive RedM Map Addons: XML & YMAP Interior Engineering

Red Dead Redemption 2's world is masterfully crafted, yet servers often need custom spaces, like saloon expansions, law offices, secret cabins, and underground cellars, to host custom server roleplay campaigns. Mapping in RedM is distinct from GTA V, utilizing different interior assets, textures, and mapping tools. ## 1. Setting Up RDR2 Assets in CodeWalker

Before editing map placements, configure **CodeWalker** mapped for RDR2 directories. This allows you to load the complete high-fidelity asset library. - Place custom maps in a dedicated stream folder. - Maintain correct coordinates to prevent collision drops. ## 2. Streamlining YMAP and YTYP Data

A common issue in custom RedM map mods is clipping objects or horse pathfinding issues. Ensure that: - Navmeshes are updated if you add houses in empty plains. - Dynamic objects (chairs, glasses, doors) use correct physics hashes to prevent lag. Interested in custom mapping or immersive saloon interiors for your server? Check out our designs at [Code X Art Products](/products).

Tags:#RedM#Mapping#YMAP#Spooner#Map Design
Explore Products & Services →
footerlogo

Creating stunning digital experiences with passion and expertise. Code X Art.

© 2014 - 2026 Code X Art Studios®

DMCA.com Protection Status

Social Media